at UC Irvine, Department of Informatics
Meeting time: TBD (see this doodle to register your preferences: http://doodle.com/poll/hy5q2cmukf9wmv9x)
Location: The EVOKE Lab (CalIT2 room 2100)
E-Mail: ttanen@uci.edu
This graduate level seminar course traverses the history of interactive media, touching on key works and writings from literary theory, new media studies and game studies. This course is an introduction to the study of digital media and the analytical tools used to grapple with emerging media forms. Combining theories of design, learning, interactivity, literacy, and aesthetics, this course will introduce students to contemporary debates and methods within the continually evolving landscape of new media. Drawing on methods from the humanities, this course will provide students with the techniques needed to critique, analyze, and reverse engineer digital media and its manifestations as a cultural, historical, and aesthetic phenomenon.
As this is a seminar, the primary activity in this course will be discussion of the readings. I cannot emphasize enough how important it is that you keep up with the readings in order to participate in the course. Unlike previous graduate courses I’ve taught, this class will not rely upon student presentations to refresh us on the content of the readings, nor will it rely on extensive lectures about the material. Instead, everyone will be responsible for bringing in a notecard at the beginning of class with a question or provocation to start the conversation. I will collect these as we begin, and will use them to guide the discussion. We will maintain an online discussion board, and students are encouraged to post items of relevance and interest including videos, games, and websites to enhance our class meetings. Depending on how the wind blows, we might find ourselves in small breakout groups for part of each class session – it will depend on how many people end up enrolled.
The final paper for the class will be a close reading of an exemplary New Media artifact, site, or environment. A close reading is a detailed deconstruction and analysis of an experience. The New Media object or experience must be digital, must be interactive or computationally generative, and should also include some sense of narrativity. The purpose of the paper is to describe, analyze, and discuss the creative choices embedded within the design of the experience. The analysis will rely on concepts drawn from the course readings – these are your toolkit. This toolkit is robust and large, and will form a solid foundation that you will build upon and add to over the course of your creative and scholarly career. Ambitious students should consider their final project as a first draft for a submission to the Well Played Journal: http://press.etc.cmu.edu/wellplayed.
The learning objectives for the class are as follows:
We will have an online message board where we can post links to interesting and relevant papers, books, digital media pieces, games, etc. There will also be opportunities to continue class discussions online. Your participation in this will contribute to your overall participation grade. The discussion board is also the first place to take any questions that you have about the course. I much prefer answering one question on the discussion board where everyone can benefit from the information over having to field the same question in multiple emails.
For your final paper, you will select any game or work of digital media that you find interesting and engage in a close reading/hermeneutic analysis. The goal of this is to demonstrate your ability to apply an analytical lens grounded in theory to a work in order to illuminate some aspect of the poetics of that work. You will need to construct a rigorous, carefully delimited, well evidenced, clearly explicated argument about your selected text. What do I mean by this?
*I use the term data here deliberately, to invoke the fact that a close reading is essentially empirical in nature. Data could take any number of forms: screenshots, videos, or transcripts of playthroughs, “field notes”, ethnographic observations (if playing a game that involves other humans), system telemetry and log files, chat logs, voice records, etc. Note that should your data include material collected from other humans beyond what might be reasonably construed as a public performance (such as survey data, interviews, or other research specific interventions) then you be unable to publish your paper without first obtaining IRB permission. This line can get fuzzy in virtual worlds, so I suggest erring on the side of caution and seeking IRB approval the moment it seems like a close reading within a populated space starts to transform into a promising human subjects study.
Your paper should be between a conference paper and a journal article in length (7000 to 10000 words is about right – if you exceed 10,000 words you’d better have a good reason, and your writing had better be pretty damn enjoyable to read.)
This is a solo work, and not a group project. Collaborative close readings are possible, but meaningfully more complicated (for reasons that should become clear in this class).
Milestones:
I don’t believe any of these books have made their way into the book store, so you are on your own for finding them. All of them should be reasonably priced on Amazon (used for under $10).
Course books to purchase:
Additional resources you may wish to purchase:
NOTE: PDFs of the readings are available in a shared Google Drive Folder. You should have already received an invitation to it. Let me know if you have any difficulty accessing the readings.
Day | Topic | Deliverables | Readings |
Week 1 | The Class Awakens | Post Introduction to Message Board (due before end of class) | Set course schedule for the quarter Discuss course policies and install Zotero Readings:
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Week 2 | Before Digital Media: Formalism, Politics, and Heteroglossia | Due in class: proposal of artifact for close-reading | Readings:
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Week 3 | Cognitive Interaction, Interpretation and Openness | Readings:
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Week 4 | Critical Readings of Digital Media and Games | Due in class: 1 page describing your data collection and management strategy. | Readings:
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Week 5 | Game Studies I: The Phantom Field | Readings:
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Week 6 | Principles of Digital Media and Interactivity | Due in class: 1 page describing your approach for your close reading (method, theories, analytical lens, argument, etc.) | Readings:
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Week 7 | Immersion, Agency and Transformation | Readings:
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Week 8 | Game Studies IV: A New Field | Readings:
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Week 9 | Games and Narrative | Readings:
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Week 10 | Game Studies V: The Field Strikes Back |
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Finals Week | Final Papers due at midnight on the last day of Finals Week |
If you are a student with a disability (e.g., physical, learning, psychiatric, vision, hearing, etc.) and think that you might need special assistance or a special accommodation in this class or any other class, please check out the Disability Center online or visit them in person at: 100 Disability Services Center, Building 313, Irvine, CA 92697-5130. If you are having difficulty with the class for any of these reasons please let me know so that I can work with you to meet your learning needs. If for any reason you are uncomfortable discussing the details surrounding a given situation you need not disclose anything, but at least let me know that something is going on so that arrangements can be made to adjust things for you before you fall too far behind.
Likewise, if you find that personal problems, career indecision, study and time management difficulties, etc. are adversely impacting your successful progress at UCI, please check out the Counseling Center or Graduate Student Services. Graduate school can often have adverse effects on one’s physical and mental health, and it is better to seek help early than allow the trials of pursing and advanced degree to cause serious harm.
Email is BY FAR the most reliable way to get in touch with me; however, for most course related inquiries (anything that is not of a personal or individual nature) please post your question to our online discussion board FIRST. Likewise, I will use your university email address for all communications. Please check this account on a regular basis. When you communicate with me please put Inf295in the SUBJECT LINE.
You need access to a personal computer (Mac or Windows) for major amounts of time for this course. You need Internet access for this course. You must be able to save word processing files in a .doc or .docx (Microsoft Word) or .pdf format for sharing and submitting files to the instructor. You are expected to have working knowledge and capability with your computer before entering this class. You will also need the means to access and play some form of digital game or piece of new media for your hermeneutic analysis. If you do not have access to such things talk to me ASAP and we’ll figure something out for you – there are plenty of interesting digital works available online that will run on most computers. As digital natives taking a course on video games and new media, it is my expectation that you be able to play and access games and new media.
Class information and announcements will be communicated through your UCI email address. Additional material will be regularly posted in the message board, so be sure to check it regularly.
Please read and heed the following information regarding academic dishonesty. The instructor cannot and will not tolerate academic dishonesty. For more information, refer to the UCI Student Handbook. The UCI campus policy on plagiarism can also be found on the Registrar’s website, under “Academic Honesty Policy”:http://www.senate.uci.edu/senateweb/default2.asp?active_page_id=754. If you choose to work with a partner on your term paper or final project, you will BOTH be held EQUALLY responsible for any plagiarism, regardless of who actually wrote what in the paper. Your reading reflections WILL BE CHECKED FOR PLAGIARISM. However, if you are leading discussion that week, you SHOULD use information posted by other students as part of their reflections in your discussion. You must in those cases note whose comment(s) you are using.
The penalty for plagiarism is at a minimum to receive a 0 on the assignment and have the case reported to the Associate Dean’s office. Particularly flagrant cases may receive more severe punishment (notably failing the course).
You should be on guard against plagiarism at all times. At any time that you read anything in preparation for a paper or consciously recall anything that you have read or heard, you must be prepared to provide documentation.
Generally, when you use someone else’s ideas and/or words, you will either quote that person directly or you will paraphrase or summarize that person’s words. You must let the reader know which you are doing.
For example, the text here on plagiarism was initially written Gillian Hayes for the Winter 2013 version of INF 242, although some modifications and additions of my own have been integrated into it. The original can be found here: http://www.gillianhayes.com/Inf242w13/, along with Professor Hayes’ own disclaimer that the material has been “generously borrowed and slightly modified from the UTC Center for Advisement and Student Success.” The course plan and syllabus also borrow heavily from a graduate course that I took from Jim Bizzocchi at SFU in 2006, although it has been highly modified to fit into a 10 week period, and to reflect my own preferences and ideas around this material.
Oftentimes plagiarism isn’t intentional – it happens because the writer either isn’t in the habit of citation, or because the overhead of citing sources turns the process into a burden. For this class I am requiring you to adopt the use of a reference management system if you do not already use one. This is one of the single best investments of your time you can undertake as a graduate student, and it will reward you a thousand times over once you have integrated it into your workflow. Unless you are already heavily invested in a different platform, I would like you to use Zotero: it’s free, it works as both a stand-alone program, and as a browser plug-in, it integrates very smoothly with Word, it has great collaboration support, it has AMAZING citation scrapers for the major online repositories (ACM DL, JSTOR, Springer, etc.), and it has a very complete database of reference formats that are easy to install. Did I mention that it’s FREE? It is! For more information about the options out there, the UCI Library has a good resource here: http://libguides.lib.uci.edu/content.php?pid=19606&sid=583269.