This class is focused on autobiographical game design, but with a twist. Students will learn how to create games that express aspects of their lives and personal histories. The twist is that we will also be studying alternate histories, science fiction, and allohistorical speculation, through the lens of “restorying”. Restorying is a Black, womanist, memory practice where students create alternate histories that empower them to overcome systemic oppression, write historical wrongs, and reclaim agency that had been denied to them, by re-centering themselves, and people like them, within the social narrative. Students will be creating games that give players opportunities to imagine living through different experiences and life events through play, based on experiences of marginalization and inequity that they’ve faced in their own lives. Hence the term “faux-tobiographical” game design.