This course will explore the theory, history, and design of pervasive and location-based games, with a specific emphasis on mixed and alternate reality. Students will learn how to design playful experiences that take place out in the world, how to design for spectators and non-players, how to expand the magic circle spatially, socially, and temporally, and how to keep their players safe when engaging in public play. The main deliverable for this class will be a large, location-based, mixed reality game, that students will design, test, and document.
This class will combine game playing, game design, and location-based technology to introduce you to the challenges and opportunities that currently exist within the mobile and ubiquitous games design space. By the end of this class, you should be able to:
What this class is NOT: Some of you might be arriving here in search of a class on AR or VR. You will find no headsets, digital overlays, or other such technologies in this class. Similarly, this class is not about learning how to develop games or apps for mobile phones or tablets. If you are looking for implementation or development skills, you are not in the right place.