Magia Transformo is a design experiment, intended to explore new kinds of gameplay experiences that don’t fit neatly into existing genres or platforms. We hope that it can illuminate new design spaces for games that embrace the complex interconnections between physical embodied experiences, social interactions, and self-perception. The recent proliferation of “escape rooms” and “augmented reality” games (like Pokémon Go) demonstrates that people are eager for playful experiences that extend beyond the screens of their devices, but the high-profile failure of embodied interfaces like Microsoft’s Kinect sensor suggests that designing hybrid physical-digital experiences requires new literacies and new ways of thinking about play. Magia Transformo demonstrates how rich narrative elements and an emphasis on the role and identity of the player can create new possibilities for hybrid digital-physical game designs.
To accomplish the technical challenges inherent in this design, we’ve had to draw on a wide range of sensing technologies. The “magical altar” is equipped with an RFID reader, and each costume piece has an RFID tag incorporated into it in the form of a “magical medallion”. The spellbook interfaces use android phones embedded in physical books, that provide a direct connection to the game server, and act as beacons for a Kinect sensor mounted above the cauldron. The magic cauldron has a ring of addressable “neopixels” that cast colored light on a set of silk flames that are blown upward by a circular fan. Using an Arduino microcontroller, we can control this magical fire to simulate many different visual effects. Taken together, all of these elements conspire to create a narratively rich atmosphere that knows where the players are and what they are wearing, and can respond by altering the ambience of the room, transmitting instructions to the spellbooks, or providing spoken support and suggestions to players.