INF 190 / ICS 80 Storytelling for Interactive Media

Winter 2021

Professor
Theresa (Tess) Tanenbaum

(ttanen@uci.edu)

Time
Tuesdays & Thursdays
12:30-1:50pm PST

Location:
Remote Learning

Catalog Description

This course introduces students to theory, and practice of interactive storytelling for games and other interactive media. Students will explore the poetics of this emerging form through a combination of theory, play, and design.

Course Overview & Goals

Humans use narrative as a fundamental sense-making strategy to understand the world and communicate that understanding to others. As new media technologies emerge, they are inevitably put to narrative uses by people, expanding on existing strategies for storytelling and innovating new poetics for narrative. This course will focus on the relatively recent emergence of technologically mediated interactive and participatory narrative experiences. Starting with the emergence of electronic literature and hypertext narratives, students will encounter and experience a compressed history of this emergent form through play, analysis, and design.

LEARNING OUTCOMES

  • Students will be able to analyze an existing interactive storytelling experience (such as a game, theme park experience, interactive theater piece, or work of electronic literature) in order to position it within its historical context and identify its central design poetics.
  • Students will develop a diverse set of digital narrative literacies through direct play experiences of significant milestones in digital storytelling.
  • Students will be able to differentiate between key concepts in digital narratology, including (but not limited to) diegesis, mimesis, fabula, syuzhet, agency, immersion, transformation, interactivity, ergodic, and ludic.
  • Students will be able to implement their own digital narrative experience using

Course Structure

This class involves significant reading and discussion. Every student is expected to participate in these discussions. We meet twice a week – on Tuesday and Thursday afternoons. Due to the remote nature of the course, we will conduct the majority of the class business on Discord.

 

Depending on the schedules and availability of the students, course discussions will either take place synchronously over Zoom, or asynchronously over Discord. This will be determined in the first week of class.

Grading and Deliverables

Students will individually create an interactive storytelling experience in Twine. This experience may explore any theme or idea, but students are encouraged to choose a topic that is personally significant, addresses an issue that they are concerned with, or explores an idea that challenges existing ideas about what games and digital media are typically “about”.  The project has three internal deadlines:

  • Thursday of Week #3: A short proposal for the concept of the game, posted in the appropriate channel on the Discord.
  • Thursday of Week #7: The first prototype of your game
  • Thursday of Finals Week: The final game.

Students will create and playtest their own module and setting for Jason Morningstar’s collaborative storytelling game: Fiasco.

Students will choose one interactive narrative piece from the list that we generate as a class and post a short reflection on the course Discord.

Extra Curricular Activities

In addition to the graded assignments, there are also two extra curricular activities that we will schedule – one in Week 3 and one in Week 5. These are entirely optional activities, but will be a whole lot of fun, and will provide students with a chance to get hands-on-experience with short-form collaborative storytelling games.

 

Week #3: Fiasco!

We will play an “old school” version of Fiasco in week 3, probably in the evening after class. Using the original ruleset for the game, I will facilitate a small group of students from the class through the game, as a live “performance” for an audience of the rest of the class. The students in the audience will be invited to make suggestions, comments, and contributions as we go – I will periodically open things up for the audience to interact with the game, playing extra characters, and providing details. 

 

Week #5: You Awaken in A Strange Place

You Awaken in a Strange Place is a collaborative storytelling game by Jacob Andrews for 3 players and a storyteller. It is intended to be played without any preparation, and has incredibly simple mechanics whereby the players collectively create a world and characters very quickly, and then dive into the gameplay. It’s meant to be a short, exciting, experience that must be finished in one session.  As with our Fiasco! game, we will pick three volunteers to play, and will incorporate the rest of the class as an active and participating audience to the game.

Weekly Schedule and Materials

Color Key

Readings

Videos to watch

Resources and Tutorials

Extracurricular Activities

Deliverables and Assignments

WEEK #1

COURSE OVERVIEW, AND INTRODUCTION TO CLOSE READING METHODS

Tuesday

1/05

  • Course introduction
  • Onboarding everyone onto the Discord
  • Review Course Policies

Thursday

1/07

Reading to discuss

Bizzocchi & Tanenbaum: Well Read

Resource

Hammond: A total beginner’s guide to Twine

WEEK #2

FUNDAMENTALS & FIASCO WEEK #1

Tuesday

1/12

Reading to discuss

Tanenbaum: New Media and Digital Narrative Fundamentals

Thursday

1/14

Videos to discuss

Fiasco: Set-up

Fiasco: Act I

Fiasco: Act II

WEEK #3

FUNDAMENTALS: BRANCHING & FIASCO WEEK #2

Tuesday

1/19

Reading to discuss

Crawford: The Art of Interactive Design

Thursday

1/21

Reading to discuss

Biswas: Actions, Verbs, and Processes: Games and Being Human

EXTRACURRICULAR ACTIVITY: Play Fiasco (schedule TBD)

Twine Game Proposals Due

 

WEEK #4

NARRATIVE STRUCTURE

Tuesday

1/26

Videos to discuss

Story Structures Overview

Three Act Structure

Dan Harmon Story Circle (introduction)

Dan Harmon Story Circle (exploration)

Thursday

1/28

Reading to discuss

Short: Links and Structures from Michael Joyce to Twine

Fiasco Playsets Due

 

WEEK #5

INTERACTIVE FICTION

Tuesday

2/2

Reading and video to discuss

Aarseth: Nonlinearity and Literary Theory

The Hero’s Journey to Save the Cat

Thursday

2/4

Reading and video to discuss

The Hero’s Journey of Miles Morales

Short: Conversation as Gameplay

EXTRACURRICULAR ACTIVITY: Play You Awaken in a Strange Place (schedule TBD)

WEEK #6

KEY CONCEPT: AGENCY

Tuesday

2/9

Reading to discuss

Gupta & Tanenbaum: Pleasures of Agency in Shiva’s Rangoli

Thursday

2/11

Reading to discuss

Burch: The Illusion of Videogame Interactivity

First Reflection Due

 

WEEK #7

UNDERSTANDING PLAYERS

Tuesday

2/16

Readings to discuss

Tanenbaum: Reframing Subversive Play in Story-Based Games

Biswas: Rituals, Cheating, and The Dream of Possibility

Thursday

2/18

Reading to discuss

Adams: Three Problems for interactive storytellers

Twine Game Prototype Due

 

WEEK #8

KEY CONCEPT: TRANSFORMATION

Tuesday

2/23

Reading and video to discuss

Gupta et al.: Investigating Roleplaying and Identity Transformation in a VR Narrative Experience

Alder: We’ve Been Stranger Things

Thursday

2/25

Reading to discuss

Beck & Vanek: Let’s Play with Fire! Using Risk and its Power for Personal Transformation

 

 

WEEK #9

GAMES AND NARRATIVE

Tuesday

3/2

Readings to discuss

Zimmerman: Four Naughty Concepts

Jenkins: Game Design as Narrative Architecture

Thursday

3/4

Reading to discuss

Pearce: Towards a Game Theory of Games

WEEK #10

COLLABORATIVE STORYTELLING

Tuesday

3/9

Readings to discuss

Stark: Nordic Larp for Noobs

Jeepform Dictionary

Thursday

3/11

Reading to discuss

Veyjdemo: Play to Life, not Just to Lose

FINALS Week

 

Thursday

3/18

Twine Game Due

 

Additional Important Course Policies and Resources

INTERACTIVE STORIES, PLAYABLE MEDIA, AND GAMES